
3D models of Fostsarini Kettal and Serien.lighting | 1.57 Gb




In the second DVD of this series, Matt Hartle focuses on lighting, shaders, and High Dynamic Range Imaging (HDRI) within Mental Ray for Maya. Mental Ray supports most of Maya’s features, in addition to many others. This DVD shows you how to get the best use of Mental Ray to render fluids, particles, fur, geometry based paint effects, blurry reflections and refractions, area lights, contour rendering, and High Dynamic Range images.
Matt is currently 3D Director at DEVA Studios. Matt has been in the theatrical advertising and visual effects industry for over eleven years. During that time he has contributed to many projects including dozens of film trailers such as 10,000 B.C., Wanted, Beowulf, Forbidden Kingdom, the Harry Potter franchise, Iron Man, Pirates of the Caribbean, and Charlotte’s Web to name a few. He has also led teams that created such memorable studio logos as Sony Pictures Animation, JC 23, and many iterations of the Warner Brothers logo. Matt has taught at various institutes for animation and visual effects including the Academy of Art, San Francisco and the Gnomon School of Visual Effects in Hollywood. Matt studied Illustration at Art Center College.
« Matt’s DVDs are a great practical resource for anyone wanting to get the most out of Mental Ray for production work. »

In this file contains:
1. Creating an Axe Part 1 – development of an ax, Part 1
2. Creating an Axe Part 2 – Creation of an ax, Part 2
3. Learning Action Constraints – the study of the constraints of Action
4. Learning Basic Animation and a Walk Cycle – animation izuchanie bases
5. Sculpting Reptile Scales with Alpha Maps – modeling / sculpting scales of reptiles using transparency maps
6. Tip_Adding Custom Brush Hotkeys – adding custom shortcuts
7. Tip_Combining Two Rigs – combining two rigov
8. Tip_Learning the Masking Modifier – Modifier study Mask
9. Tip_Match Image Plane Aspect Ratio to Image – use of images to the relationship of the parties objects
10. Creating an Eyeball – the creation of eye
11. Tip_Mixing Clips in the Video Sequencer – smeivanie video streams
12. Tip_Controlling Topology Flow – control topology (by foolishly sounds like something …)
13. Topology Overview_The Head – an overview of topology, the head
14. Topology Review_Hand – an overview of topology, the hand
15. Unwrapping a Female Character – « Deploy » model of women
16. Creating Streaks of Light – the creation of streaks of light
17. Rendering a Light Saber – render lightsaber
18. Working with Shapekey Drivers -
19. Rigging a Pupil for Dilation – pur pupil constriction / expansion
20. Creating Hair – the creation of hair
21. Tip_Using the Screw Modifier – use modifier Screw
22. Unwrapping a Building Part 01 – sweep of the building, part 1
23. Introduction to Fluid Simulator – simulation of fluid
24. Tip_Spin Duplicates with an Array Modifier – use modifier Array in a circle and spiral
25. Topology Review_Shoulder – an overview of topology, shoulders
Video codec: QuickTime
Video: avc1, 960 x 720, 12.00fps
Audio: mp4a: MPEG-4 AAC LC, 44100Hz 64 kb / s, mono (1 / 0)