
Cross-Platform Web Services Using C# & JAVA (Programming Series)
Charles River Media | ISBN: 1584502622 | edition 2003 | CHM | 386 pages | 21,1 MB
As the need for application-to-application communication and platform interoperability continues to grow, Web service developers need to be skilled in the technologies and languages that make this communication possible. Web services provide a language and platform independent standard for creating and connecting code that allows software applications (remote objects) to communicate with each other and users, via a network or the Web. Rather than focus on one specific technology or language, Cross-Platform Web Services Using C# and Java teaches how to integrate the various technologies of Web services using the two languages expected to dominate this growing area

Acer
Apple
Compaq Laptop Service Manuals
Dell Laptop Service Manuals
HP Omnibook Service Manuals
IBM Service Manuals
Sony Laptop Service Manuals
Toshiba Service Manuals

VRay: THE COMPLETE GUIDE is the first book in the world completely devoted to VRay. Its aim is to provide an avanced support for the specialists in this branch. All too often we lose a lot of time searching the meaning of a particular parameter. Who hasn’t spent entire days trying to understand what was wrong with their rendering? Having some “presets” is not enough: it is necessary to understand and have knowledge of the tools daily used. This is the only way thanks to which you’ll be able to face more and more difficult tasks.
The handbook is made up of 9 CHAPTERS:
01. INTRODUCTION
02. THE BROAD HISTORY OF CG
03. VRay: Renderer – PART 1
04. VRay: Renderer – PART 2
05. VRay: MATERIALS AND MAPS
06. VRay: CAMERAS AND LIGHTS
07. VRay: OBJECT & ENVIRONMENT
08. VRay: RENDER ELEMENTS
09. VRay: UPDATING
(Lire la suite…)

ACER v1.0 – 392MB
Acer Laptop Service Repair Manuals V2.0 – 224MB
COMPAQ – 260 MB
DELL – 160 MB
GATEWAY – 426 MB
HP – 179 MB
IBM – 115 MB
NEC – 9.74M MB
SONY – 33.6 MB
TOSHIBA – 206 MB
(Lire la suite…)

How to Do Everything iPod, iPhone & iTunes, Fifth Edition
McGraw-Hill Osborne Media | 2009-05-14 | ISBN: 0071630244 | 448 pages | PDF | 12,7 MB
Fully revised and updated, this easy-to-use guide covers the iPod touch, iPod classic, iPod nano, iPod shuffle, iPhone, and iTunes–including the App Store. Download music, podcasts, videos, games, and applications; load your calendar and contacts; select accessories; and connect to the Web. Discover how to easily manage your iTunes library, convert file formats, use networking features, troubleshoot your device, recover data, and so much more. How to Do Everything: iPod, iPhone & iTunes, Fifth Edition covers it all!


This kit is comprised of 41 videos and runs for more than 5 hours! If you already bought ArchiCD and enjoyed it, then this is the natural evolution to refine your lighting and surfacing skills.
As a bonus, several modeling tips are included as strategies to make your model react better to light, such as filleting and chamfering of irregular objects.
Topics Covered:
* Light Manipulation workflow
* Include / Exclude
* Decay / Attenuation
* Hotspot / Falloff
* Shadows
* Screen set modeling
* Screen set lighting / Area shadows
* Stroboscope Effect
* Displacement with MRay
* Falloff map
* Water splotches on wood
* Cave Modeling
* Cave Materials
* Cave Lighting
* Deep water
* Theatrical Projection
* Old movie Projection
* Flickering movie Projection
* Faking Global Illumination
* Ambient Occlusion
* Procedural Mapping
* Procedural Mapping Lights
* Skylight 1
* Lighttracer
* Final Gathering 1
* Final Gathering 2
* Final Gathering 3
* Skylight 2
* Sunlight
* Modeling with Lattice
* Global Illumination 1
* Global Illumination 2
* Outdoor Lighting
* Glossy Reflections
* Alpha Channels
* Chamfering edges
* Modeling with Shell
* SubSurface Scattering
* Modeling Columns and Arches
* Unwrap UVW exposed
* MAX -> Zbrush -> MAX

Learn to sculpt detailed, lush, organic models with the hottest tool on the 3D market – ZBrush – and this step-by-step guide. Introducing ZBrush is the ideal initiation to this revolutionary software.
Starting with the basics, it builds from the ground up, combining straightforward text with practical examples that make it fun to learn ZBrush’s core tools and concepts. Professional animator and ZBrush artist Eric Keller walks you through the hands-on tutorials and teaches you the skills you need to create hyper-realistic digital models like a pro. From creating illustrations in 2.5 dimensions to sculpting with digital clay, you’ll master ZBrush’s powerful tools for creating fantastic images and 3D models for use in animation programs like 3ds Max and Maya. Whether your new to the ZBrush interface or a CG veteran looking for the latest techniques, Introducing ZBrush will help you fulfill your artistic potential by giving you the power to create stunning digital art with a distinctively fine art feel.