Hairtrix Ver 1.5 For 3DsMax 2011 x32Bit & x64Bit
Hairtrix consists of two formerly independent plug-ins, hairfx and Ornatrix that can now be used in concert to create amazing hair and fur effects. Both Ornatrix and hairfx are production-proven hair creation and simulation tools for 3ds Max and they provide users with a multitude of advanced tools for creating realistic hair and fur, and simulating its movement.
Cure your creatures’ and characters’ baldness by applying the Hairtrix to any 3D geometry in your scene, and within seconds, you’ve got a lush sprouting of everything from short stubble to long silky hair that can be further refined and styled. In any 3ds Max viewport, users can then interactively push, pull, comb and cut Hairtrix hair to match their characters’ needs. Need your character to look like they just got out of bed? Then layer some frizz and randomness to the hairstyle in seconds. Want wet, matted hair for your creature? No problem, just apply spacewarps like gravity as well as complex specular hair shaders to achieve the look you’re after.
Brush-based hair combing directly within the 3ds Max viewports
Multiple dynamics engines (including Aegia PhysX) allow for complex motion to be created quickly for hair
Cloth Mesh converter provides support for built-in cloth and SimCloth3 dynamics
Advanced anti-aliasing engines for clean renders
Full mental ray support
Improved Surface Distribution dialogs allow new ways to derive parameters from the emitter surfaces
Random Distribution curve controls allow the user to define the exact distribution of a parameter over its range
Better and more flexible export of hair to external plug-in tools and MAXScript.
Improved anti-aliasing through a new thick strand renderer
Rendering in buckets of any size and order to lower memory usage and allow for better integration with ray tracers like finalRender and VRay
Unique channel-based system allows for total control over visual properties of hair and fur including Vertex Color manipulation for real-time changes
Multiple hair specific materials allow for a full control over the final look of your hair
Atmospheric render controls allow users to balance render speed with quality output of their hair and fur creations
Multiple hair modifiers allow layering of effects such as Frizz, Curliness, Direction, Clustering, Strand Detail and much more
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Innovative Creative Tools in 3ds Max 2010
* A new Graphite modeling and texturing system introduces at least 100 additional creative tools.
* Render-like effects in the viewport display offer near photo-real quality for faster decision making.
Powerful New Referencing and Scene Management Capabilities
* Artists can create robust referencing workflows to help organize complex scenes as a single Container object.
* A new Material Explorer helps to simplify the way artists interact with objects and materials.
* New multithreaded xView mesh analyzer technology for in-viewport reporting on several types of mesh.
Enhanced Software Interoperability and Pipeline Integration
* 3ds Max 2010 is the first animation package to integrate mental images’ powerful mental mill technology.
* Enhanced OBJ support and ProOptimizer technology offers improved interoperability with Autodesk Mudbox software.
* Additional support for C# and .NET.
* 3ds Max 2010 has the features offered in the Creativity Extension for 3ds Max 2009, released in August 2008.
3ds Max for Games
3ds Max is a powerful, reliable, and accessible 3D graphics and animation package. It’s also a favorite among character animators and game artists. 3ds Max offers:
* A ready-to-use, template-based character rigging system
* An efficient polygon modeling toolset and UV texturing workflow
* Extensive range of third-party plug-ins
* A vast pool of experienced users to support game development
3ds Max provides immediate, highly compatible, out-of-the-box access to a wide range of 3D functionalities for digital artists working in film effects.
* Quickly ramp up production pipelines, so you can deliver stunning results on time and on budget
* Create 3D animatics for previsualization purposes
* Model, animate, and light realistic characters and environments
3ds Max Design software helps you expand the visual context of your design concepts for more effective design validation and visual communication. It offers digital continuity with AutoCAD- and Revit-based products for design visualization workflow.
With 3ds Max Design animation and visual effects software, you can:
* Explore design concepts—Create unique organic forms. Generate and control architectural forms procedurally with scripts, and explore your concept’s impact early in the design process.
* Validate design concepts—Put your design in context. Create animated walk-throughs, line-of-site studies, and physically-accurate daylight analysis, so you and your clients can better understand how the design functions.
* Communicate design concepts—Help customers make crucial decisions during design reviews and gain valuable buy-in at every stage. Create emotionally engaging narratives to communicate information quickly, compellingly, and persuasively.


Integrated Network Rendering
Render a single image efficiently across multiple machines – Needs only a TCP/IP network, such as a typical Local Area Network. (LAN)
Participating Media
Sub-Surface Scattering (SSS)
Unbiased multiple scattering – for the ultimate in realistic SSS.
Wavelength dependent scattering and absorption coefficients.
Henyey-Greenstein, Uniform, Rayleigh phase functions.
Atmospheric scattering model including Mie and Rayleigh scattering.
Full Spectral Rendering
All light transport calculations use spectral colour instead of RGB colour.
Rendering parameters, such as material colours, accept arbitrary spectra instead of RGB triplets.
Support for Complex Geometry
Support for large meshes. (Tested with 28 million triangle model)
Instancing support – A mesh can be repeated in a scene thousands of times with only minor additional memory usage.
Physical Camera Model
Realistic aperture for accurate depth-of-field simulation.
Focal distance – automatic or manual.
Can set sensor width and exposure time.
Advanced Tone Mapping
Multiple methods for tone mapping a HDR image to a LDR image.
Reinhard tone mapping for fully automatic tone mapping.
Camera tone mapping for accurate simulation of real camera films.
High Performance
Written in SSE-optimised C++ for optimum performance.
Multi-threaded to take full advantage of multi-core CPUs.
Efficiently parallelises over all your computer’s cores, and over any other render nodes in the network.
Multiple output image formats
Including High Dynamic-Range (HDR) Formats
16 bit per component EXR output. (HDR)
32 bit per component Indigo Image (.igi) output. (HDR)
PNG, JPEG, TIFF output. (LDR)
Physically-based Sky and Sunlight Model
Efficient spectral sky and sunlight model.
Realistic time of day effects – sunrise, sunset etc…
Realistic Physically-based Materials
Accurate dielectric reflection and transmission, including dispersion, total internal reflection, etc…
Accurate reflection from rough and smooth metal surfaces, using measured material data.
Lambertian material.
Lambertian material with rough or smooth dielectric coating.
Oren-Nayar material for rough, backscattering materials such as clay.
Diffuse transmitter material for fast SSS approximation for thin objects.
Blend material for creating arbitrarily-complicated material trees.
Rough transparent dielectric material for simulating frosted glass etc…
Online Material Database
Browse, download and share Indigo materials with other Indigo users.
Shader System
All material parameters can be controlled by a shader program written in Indigo Shader Language. (ISL)
Just-in-time (JIT) compiled shaders for maximum performance.
Motion Blur
Camera and object motion blur.
Completely accurate, unbiased motion blur.
Non-linear paths even during a single frame.
Graphical User Interface (GUI)
Simple and intuitive, yet powerful GUI.
Open, close scenes.
Pause, resume or save render progress.
Control network rendering.
Pack or unpack a scene or material.
Simple licensing dialogue for licensing the free version, in order to unlock the pro version
HDR Environment-Map Lighting
Load an EXR map for simple and realistic scene lighting.
Camera Aperture Diffraction (Glare)
Realistic camera aperture diffraction (glare) based on accurate optics simulation.
Works with arbitrary camera apertures and obstacle maps.
Cross Platform
Windows 2000, XP, Vista, Windows 7 support. (32 and 64 bit)
Mac OS X support. (32 bit)
Linux support. (32 and 64 bit)
Exporters
Google SketchUp
Autodesk 3ds Max
Cinema 4D
Maya
Blender
XSI
Documented XML format for integrating with other packages
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V-Ray 1.5 Service Pack 3 is compatible with Autodesk 3ds Max 6.xx/7.xx/8.xx/9.xx/2008/2009 as well as Autodesk 3ds Max Design 2009
