
110 min | 273mb | FLV
Character Modeling, Sculpting, UV Mapping, Texturing, Rendering and Compositing

1. AfterBurn Introduction
2. Basic AfterBurn Clouds
3. AfterBurn Smoke & Fog
4. Basic AfterBurn Explosion
5. Advanced AfterBurn Clouds
6. Ground Explosion
7. AfterBurn Rocket
8. Advanced Explosion
9. PFlow Std. Cigarette Smoke
10. PFlow Machine Gun
11. PFlow Fireworks
12. PFlow Sand Dunes
13. PFlow Sand Twister
What’s more is that Szymon goes into detail on how you can tweak your AfterBurn settings so as not to bring your production renders to a grinding halt while still maintaining incredible detail and quality. It’s a must have for anyone who loves particle and effects work, and is a perfect compiment to the other Turbo Training titles.
(Lire la suite…)

In this file contains:
1. Creating an Axe Part 1 – development of an ax, Part 1
2. Creating an Axe Part 2 – Creation of an ax, Part 2
3. Learning Action Constraints – the study of the constraints of Action
4. Learning Basic Animation and a Walk Cycle – animation izuchanie bases
5. Sculpting Reptile Scales with Alpha Maps – modeling / sculpting scales of reptiles using transparency maps
6. Tip_Adding Custom Brush Hotkeys – adding custom shortcuts
7. Tip_Combining Two Rigs – combining two rigov
8. Tip_Learning the Masking Modifier – Modifier study Mask
9. Tip_Match Image Plane Aspect Ratio to Image – use of images to the relationship of the parties objects
10. Creating an Eyeball – the creation of eye
11. Tip_Mixing Clips in the Video Sequencer – smeivanie video streams
12. Tip_Controlling Topology Flow – control topology (by foolishly sounds like something …)
13. Topology Overview_The Head – an overview of topology, the head
14. Topology Review_Hand – an overview of topology, the hand
15. Unwrapping a Female Character – « Deploy » model of women
16. Creating Streaks of Light – the creation of streaks of light
17. Rendering a Light Saber – render lightsaber
18. Working with Shapekey Drivers -
19. Rigging a Pupil for Dilation – pur pupil constriction / expansion
20. Creating Hair – the creation of hair
21. Tip_Using the Screw Modifier – use modifier Screw
22. Unwrapping a Building Part 01 – sweep of the building, part 1
23. Introduction to Fluid Simulator – simulation of fluid
24. Tip_Spin Duplicates with an Array Modifier – use modifier Array in a circle and spiral
25. Topology Review_Shoulder – an overview of topology, shoulders
Video codec: QuickTime
Video: avc1, 960 x 720, 12.00fps
Audio: mp4a: MPEG-4 AAC LC, 44100Hz 64 kb / s, mono (1 / 0)

Description: Cgarchitect – All new V-Ray products presentations 2010
In dan material , which was filmed at SIGGRAPH 2010 , shows the new features of software products from the
Chaos Group, above privacy in the new render Vray 2.0

How to simulate a well-known luxury SUV in 3ds max? Especially if the task is not to get a child’s toy, but a realistic copy of this beautiful car, as BMW X5. After studying the material more than two dozen lessons of this video course, you learn to design every detail of the car – from the general shape of the body to the smallest features, including kinks bonnet, doors, fenders and light reflection.

